Augmented Reality: Principles and Practice byDieter Schmalstieg, Tobias Hollerer
- Augmented Reality: Principles and Practice
- Dieter Schmalstieg, Tobias Hollerer
- Page:552
- Format: pdf, ePub, mobi, fb2
- ISBN:9780321883575
- Publisher:Addison-Wesley
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Augmented Reality (AR) is one of today's most fascinating and future-oriented areas of computer science and technology. By overlaying computer-generated information on views of the real world, AR amplifies human perception and cognition in remarkable new ways. Do you like the virtual first-down line in football games on TV? That's AR -- and AR apps are rapidly coming to billions of smartphones, too. Working in AR requires knowledge from diverse disciplines, including computer vision, computer graphics, and human-computer interaction (HCI). Augmented Reality: Principles and Practice integrates all this knowledge into one single-source reference, presenting the most significant AR work with scrupulous accuracy. Dieter Schmalstieg, a pioneer of both AR foundation and application, is drawing from his two decades of AR experience to clearly present the field. Together with mobile AR pioneer and research colleague Tobias Höllerer he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies, show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude with an outlook on trends and emerging technologies, including practical pointers for beginning practitioners. This book will be an indispensable resource for everyone interested in AR, including software and app developers, engineers, students and instructors, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials/
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A prototype Android app that uses augmented reality to read the codes on the spines of books to put them into the correct order on shelves is Chapter 7. Interaction Techniques - Augmented Reality: Principles
Augmented Reality: Principles and Practice and ubiquitous computing, specifically ubiquitous interaction with tangible surfaces and with augmented paper. Cover Page - Augmented Reality: Principles and Practice
Augmented Reality: Principles and Practice. Search in book Toggle Font Controls. Twitter · Facebook · Google Plus · Email · Next. Contents. cover-image. Next. Chapter 10. Navigation - Augmented Reality: Principles and Practice
Chapter 10. Navigation AR navigation aims to enhance navigation in the real world or to provide techniques for viewpoint control for other tasks within an AR Augmented Reality (Usability): Amazon.es: Dieter Schmalstieg
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Distributed Augmented Reality for Collaborative Design Applications. Munich Computer Graphics Principles and Practice. Reading, MA Pearson - Augmented Reality: Principles and Practice - Dieter
Augmented Reality (AR) is one of today's most fascinating and future-oriented areas of computer science and technology. By overlaying computer-generated Computer Graphics: Principles and Practice - James D. Foley
There is also a thorough presentation of the mathematical principles of geometric virtual worlds, augmented reality, knowledge-based design of graphics and Context-Aware Mobile Augmented Reality for Library Management
PRIMA 2013: Principles and Practice of Multi-Agent Systems Mobile augmented reality applications aim to simplify everyday tasks by providing additional
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